Implementation of Cellular Automata on a GPU
Poster for the GP² workshop 2004 in Los Angeles
Extended Abstract
Further Project
Documentation [German]
Poster
Johannes Singler IAKS University of Karlsruhe |
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Problem | Motivation | Reaction-Diffusion-Process | ||
Solution | Basic Concepts | Pixel Shader Code | Texture Filtering | Random Number Generation |
Results | Benchmark | Result Screenshot | Conclusion and References | |
Other Examples | Game of Life | Sandbox | Wave Propagation | Mandelbrot |
Video Clips
The following AVI clips show animated cellular automata. They are encoded using
the xvid-Encoder.
Fitz-Hugh-Nagumo (6.1 MB)
Game of Life (3.5 MB)
Sandbox (1.3 MB)
Wave Propagation (2.5 MB)
Mandelbrot (5.8 MB)
WireWorld (0.4 MB)